![]() This is the maximum time the participant has to guess the word or phrase you have set. Set the duration of the game, in seconds.No accents, numerical characters, or special characters (symbols) are accepted.Only alphabetic characters are allowed, that is, letters from A to Z, both upper and lower case.In the case of a phrase, enter each word separated by a space. Type the word or phrase that the participants will have to guess. Once inside the configuration, fill in the fields related to the game characteristics and design. Configure the game.Īfter completing the basic sections, go to the ' Gamifications' section, activate the Hangman option, and click on 'Configure'. If you have any questions during the process, you can contact us at 2.2. ![]() How to get started on creating a campaign: basic settings. Is it your first time creating a campaign with Cool Tabs? In the following tutorial, we will show you how to configure the basic sections of a campaign, as well as other recommended settings, to ensure its proper functioning and maximize results. Create your campaign.įirst, you must create your campaign and configure the basic setting. In addition, you can assign points for different milestones, enable a ranking of participants and perform a draw, either among those who get more points or among all participants. You will be able to fully customize the game with your own design and set the word or phrase to guess. And with each failure, the letter will be marked in red and you will lose points. Each letter that is correct will be completed in the corresponding box, marked in green on the keyboard, and will add points. The user will see the empty boxes of the letters that make up each word or phrase, and a keyboard to mark the letters he/she thinks are correct. This allows you to set up an interactive Hangman game, in which the participant has to guess a word or phrase, letter by letter, in the least number of attempts and before the time runs out. With Cool Tabs, you can generate a campaign with the Hangman mechanics.
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